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Buy Gold for Blood Strike

About the game

Blood Strike is a fast-paced 100-player battle royale mobile shooter by NetEase. Parkour, gliding, zip-lining, deep weapon customization, and unlimited respawns. Pick an Operator with unique abilities and fight to be the last one standing.

51 Gold
51 Gold
105 Gold
105 Gold
320 Gold
320 Gold
540 Gold
540 Gold
1100 Gold
1100 Gold
2260 Gold
2260 Gold
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Instructions for the game

1
You'll need your Player ID to receive the top-up β€” it's public account info that's safe to share. Open Blood Strike, tap your avatar in the top-left corner of the lobby (or go to Settings β†’ Account β†’ User ID) and copy the digits shown there.
You'll need your Player ID to receive the top-up β€” it's public account info that's safe to share. Open Blood Strike, tap your avatar in the top-left corner of the lobby (or go to Settings β†’ Account β†’ User ID) and copy the digits shown there.
2
Double-check the Player ID against the one in your profile, click "Buy" and complete payment πŸ’³ Delivery time depends on supplier load β€” orders typically stay in "Delivering" status from 2 minutes up to 2 hours after payment, with an average completion time of around 10 minutes.

FAQ

Buy Gold for Blood Strike: Global and MENA packs, Strike Pass and Lucky Chest

Blood Strike is NetEase Games' 100-player battle royale FPS built around Strikers (operators with unique abilities), parkour, zip-lines, deep weapon customisation and unlimited respawns in non-ranked modes. The SEA soft launch went live on 28 October 2023, the full global rollout on Google Play and the App Store followed on 24 March 2024, and the PC build runs through Steam (app ID 3199170) and NetEase's own standalone launcher. Pocket Gamer and Gamelight reported the title hit 50 million installs in under a year after the global launch β€” the fastest scaling NetEase has had in the mobile-shooter category. As of May 2026, Global is on Season 13 and cross-play across Steam, iOS and Android runs by default with one shared Gold balance.

  • Premium Gold packs from 51 to 11,600 for Global accounts
  • A separate MENA ladder with its own denominations and a "Premium" SKU instead of "Elite+"
  • Strike Pass Elite (520 Gold) which refunds 520 Timed Gold and Strike Pass Elite+ (1,040 Gold) with an instant level-30 unlock
  • Ultra Skin Lucky Chest β€” Limited Stash voucher packs with a 1–2% Ultra rate and a 100-pull hard pity
  • Level-Up Pass β€” a passive profile-level reward track, separate from the Strike Pass
  • First-purchase bonuses are baked into the pack names: 50+1, 100+5, 300+20, 500+40, 1000+100, 2000+260, 5000+800, 10000+1600

One currency, no soft layer β€” what changes for the wallet

Unlike mobile gacha RPGs that pair Crystals with Primogems or Monochrome with Polychrome, Blood Strike has no soft premium currency. Gold is purchased directly and spent directly β€” on the Strike Pass, on Lucky Chest, on weapon and Striker skins. Reputation is a free-to-play currency: it is earned only by playing matches, never sold for real money, and feeds the separate Rep Gacha. The premium Strikers SPIKE and NACHO cost 8,000 Reputation each, and the fastest farm is Hot Zone β€” the 5v5 ARAM-style mode that grants a +20% Rep boost when you queue as a squad. The single-currency model puts Blood Strike economically next to Call of Duty: Mobile and PUBG Mobile rather than the gacha crowd.

Timed Gold: the hidden seasonal pool that is spent first

This is the detail most overviews skip. Inside the same Gold balance the game tracks two pools: standard Gold (permanent, never expires) and Timed Gold β€” a seasonal premium currency that drops only from the Elite Strike Pass and seasonal events. Timed Gold cannot be bought via top-up. On any purchase the game automatically spends Timed Gold first, and the player has no toggle to choose which pool is used. Timed Gold expires when the current Strike Pass season ends β€” that is roughly 4–6 weeks. So if you cleared the Elite Pass and pocketed 520 Timed Gold, spend it inside the same season: on Lucky Chest, on rotating Noble Coin Shop event bundles or on a new set. Carrying Timed Gold into the next season is not possible β€” this is intentional, not a regional quirk.

Strike Pass Elite vs Elite+: where the real value sits

Blood Strike has no monthly subscription like Welkin Moon (Genshin) or Inter-Knot Membership (ZZZ) and no separate Royale Pass the way PUBG Mobile does. The only seasonal pass is Strike Pass: 42 days, 50 levels, synced to NetEase's patch cycle. It runs three lanes β€” Free Strike Pass (weapon attachments, consumables, basic skins), Elite at 520 Gold and Elite+ (called Premium on the MENA tab) at 1,040 Gold.

Here is the math people miss: Elite at 520 Gold refunds 520 Timed Gold for clearing all 50 levels, so it pays for itself if you actually play the season β€” but the refund is temporary currency you have to burn before the season ends. Elite+ at 1,040 Gold refunds the same 520 Timed Gold β€” the extra 30 levels and the two Ultra cosmetics (Season 13 hands out SPEAR "Ship Shadow" and ETHAN "Cyber Intruder", among others) cost a clean 520 Gold on top. Season 13 premium rewards include the Ultra VOLT "Ash Lord" skin from the Lava Realm arc, weapon Ultras like HK416 and SCAR "Hellhound", Thompson and Origin12 "Explorer", and emotes such as "Forced Shutdown" and "Neon Strike". Level-Up Pass is a separate product, not a Battle Pass clone β€” it passively grants weapon skins and outfits as your account level rises, independent from the Strike Pass track.

Lucky Chest: 100-pull hard pity, no soft pity

Ultra Skin Lucky Chest in the catalogue is a voucher pack for Limited Stash, the cosmetic gacha at the heart of Blood Strike's monetisation. The base Ultra rate is 1–2%, and here is the sharp difference from HoYoverse titles: there is no soft pity. The rate stays at 1–2% from pull 1 to pull 99 with no escalating curve. Hard pity triggers at pull 100 with a guaranteed Ultra β€” but the guarantee is on Ultra rarity from the current rotation pool, not on a specific pre-chosen item. There is no Epitomized Path equivalent and no 50/50 mechanic. Early-pull rarity distribution is roughly Common 50–65%, Rare 25–35%, Epic 8–15%, Ultra 1–2%. The 2025–2026 collabs (BLEACH Γ— Blood Strike in January–February 2026 with MCX and M82 skins plus Ichigo, Rukia and Toshiro operators, and Evangelion Γ— Blood Strike in November 2025) ran on temporary Limited Stash pools featuring exclusive Ultra cosmetics.

Global and MENA: two isolated clients

Blood Strike ships as two incompatible clients: Global (the worldwide release covering Europe, the Americas and Asia) and MENA (NetEase's separate Middle East and North Africa client). Different servers, different UIDs, different promos, different redemption codes, different SKUs. Cross-region transfer between Global and MENA is not possible β€” NetEase Customer Service only handles internal server moves inside Global (Settings β†’ Customer Service β†’ Apply for server transfer, with Strike Pass progress, Reputation, Strikers and rank carried over). The denomination ladder differs accordingly: Global's smallest pack is "51" (50+1), MENA's smallest is "56" (50+6); MENA has no 11,600 Gold tier, and Strike Pass Elite+ is labelled Strike Pass Premium. First-purchase bonuses are independent β€” a player with both a Global and a MENA account triggers each ladder separately. Always confirm the region from the UID before checkout: a pack bought on the wrong tab will not credit.

First-purchase bonus: once per denomination

The plus-numbers in pack names are not marketing fluff β€” they are the actual first-purchase bonuses. "5000+800" means the first time this denomination is bought on the account, 5,800 Gold lands; a repeat purchase of the same pack delivers only the base 5,000. The bonuses are fixed and trigger once per denomination: +1, +5, +20, +40, +100, +260, +800, +1600. Genshin Impact and ZZZ refresh the first-purchase doubler annually β€” Blood Strike does not work that way. NetEase runs partial resets selectively ahead of major events or collabs (the BLEACH window or the EVA crossover, for example), but it is not a regular cycle. If a larger investment is on the table, walk through the full ladder and collect all eight bonuses on different denominations before re-buying the upper packs.

Season 13, Striker ALONDRA and the April patch

Season 13 went live on 12 March 2026 and brought a new Striker β€” ALONDRA with a jetpack and the Arc Snare ability β€” alongside the Thompson SMG with a 100-round drum, the Grappling Hook as a new rotation tool and the Dirt Bike across all BR maps. Free-track rewards include Striker KAINDA, a permanent Butterfly Knife and a Dirt Bike skin. The April patch on 28 April 2026 rolled out balance changes: ALONDRA's mobility was nerfed, while the M700 (sniper), PKM and Bizon all received damage buffs. The Skyline Beach airships and the Valley airships were removed as dynamic POIs and reduced to static landmarks on the northern edge of Shutter Island. Season 13 is set to wrap in May 2026, with Season 14 starting on the same handover β€” anyone holding Timed Gold from the closing pass should clear it before the seasonal flip. MENA runs its own season counter and lags Global; April 2026 has Season 9 active there.

Cross-play, UID and how the top-up reaches the account

Cross-play across Steam, iOS and Android is on by default and can be toggled in settings. Progress and Gold sync through the single account under Settings β†’ Account, and the Steam build sits at app ID 3199170. The UID shows up on the profile β€” tap the avatar in the top-left corner or open Settings β†’ Account β†’ User ID; the format is numeric. Top-up through Brawl Games runs on UID alone, no login needed β€” Gold lands on whichever account next signs into the client.

  1. Open the profile in Blood Strike and copy the UID.
  2. Confirm whether the account is Global or MENA and pick the matching catalogue tab.
  3. Choose the pack: a single Gold denomination, Strike Pass Elite/Elite+/Premium, Lucky Chest or Level-Up Pass.
  4. Enter the UID on the order form and double-check the data.
  5. Pay for the order and wait for Gold or pass activation on the linked UID.

Related top-ups on Brawl Games

  • PUBG Mobile β€” Krafton's mobile BR original with UC, Royal Pass A1/A2 and Global / KR / VN / TW regional fragmentation. Many players keep both clients for the different pacing.
  • Call of Duty: Mobile β€” multiplayer and BR with CP and Battle Pass, the same UID-based top-up flow and six regional servers.
  • Free Fire β€” Garena's lightweight mobile BR with operators and signature abilities, diamonds and an ID-based delivery flow.
  • Arena Breakout β€” a sibling mobile FPS with Bonds, sharing audience with the Strikers community.

The Brawl Games catalogue lists eight Gold denominations for Global (51 to 11,600), the parallel MENA ladder (50+6 to 5000+800), Strike Pass Elite and Elite+/Premium for both regions, the Ultra Skin Lucky Chest and the Level-Up Pass. Checkout requires the UID and the chosen region tab; payment is accepted from Russia and the CIS. The on-site chat is available before checkout for questions about a specific pack or the Global vs MENA split.