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Buy Gold for Modern Warships

About the game

Modern Warships: Naval Battles is a mobile online game centred on present-day military vessels, developed by Artstorm FZE. Real-time naval combat with detailed models of destroyers, cruisers, aircraft carriers and submarines from around the world (USA, Russia, China, Europe). One global server, cross-platform between iOS and Android. Our catalogue: Premium Account (7/30 days), Artcoins (for ship rolls in the Lab), Gold (premium currency) and Dollars (multi-million in-game credits).

Cross-platform naval game by Artstorm FZE (UAE), PC published by Gaijin on Steam. Single global server β€” no region selection. Top-up by Player ID from the Profile, full iOS / Android / PC cross-progression. Catalog covers 4 types: Premium Account (subscription), Artcoins (Free Market & Gacha Roulette), Gold (premium currency), Dollars (credits). Platinum is NOT sold β€” it's a tournament-winner reward only.
Premium Account - 7 Days
Premium Account - 7 Days
Premium Account - 30 Days
Premium Account - 30 Days
140 Artcoins
140 Artcoins
300 Artcoins
300 Artcoins
650 Artcoins
650 Artcoins
1750 Artcoins
1750 Artcoins
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Top-Up Instructions

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πŸ“Œ Find your Player ID: πŸ”Ή Open Modern Warships: Naval Battles (Android, iOS, or PC via Gaijin Entertainment / Steam). πŸ”Ή Main port screen β†’ tap your nickname in the top-left corner β†’ the Profile panel opens. πŸ”Ή Player ID is shown next to the nickname (often below it or in the Β«iΒ» account info section). πŸ”Ή Tap the ID to copy it β€” it's an 8–10 digit numeric identifier and the same value used in Friends β†’ Add friends. πŸ”Ή Cross-progression covers iOS, Android and PC under one Artstorm or Gaijin.Net account, so any of the three clients shows the same Player ID.
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πŸ“Œ Choose the item: πŸ”Ή **Premium Account** β€” 7- or 30-day pass (x2 XP and Dollars per battle, daily bonus chest, Premium lobby icon, expanded Active Research Slots). The 30-day option costs less per day than four consecutive 7-day activations. πŸ”Ή **Artcoins** β€” currency for the Free Market / Trade Market (community calls it the Β«LabΒ») and Gacha Roulette events, used to grab past-Battle Pass ships and aircraft you missed (140 / 300 / 650 / 1750 / 3000 / 4000). πŸ”Ή **Gold** β€” universal premium currency for direct purchase of premium ships, research acceleration, weapon and module upgrades, and emergency Dollar conversion (500 / 1200 / 2500 / 5500 / 12000 / 16000). πŸ”Ή **Dollars** β€” in-game credits, used for tech-tree ships, research, weapon / torpedo / module upgrades and post-battle repairs (500k / 1.5M / 3.5M / 8M / 20M / 30M). The larger packs make sense at Tier II–III where one new ship plus full upgrades easily eats 30M. πŸ”Ή Enter Player ID β†’ pay.
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πŸ“Œ Delivery: πŸ”Ή Automatic delivery, typically 5–30 minutes during the working window. πŸ”Ή Premium Account, Gold, Dollars and Artcoins are credited directly to the account tied to the Player ID, regardless of which client (iOS, Android or PC) you launch. πŸ”Ή If you don't see the new balance β€” exit the in-game shop and re-enter, or fully relog. πŸ”Ή Premium Account activates immediately and the timer starts at once β€” there's no Β«hold for activationΒ» step. πŸ”Ή If the order has been frozen for more than an hour during the working window, message the order chat.

FAQ

Buy Gold for Modern Warships: four currencies, Premium Account and Player ID top-ups

Modern Warships: Naval Battles is an arcade online shooter built around modern naval combat, developed by Artstorm FZE. The studio is registered in Umm Al Quwain (UAE) with offices in Dubai and Limassol; the team works in Russian, but the company itself is an international UAE/Cyprus operation rather than a Russian one. The mobile version launched on 13 February 2021, and since October 2023 the game has also been on PC through Steam and the Gaijin.Net launcher, exclusively published by Gaijin Entertainment β€” the same studio behind War Thunder. Cross-progression covers iOS, Android and PC on a single account: one port, one collection, one Player ID.

  • Gold β€” the universal premium currency for premium ships and research speed-ups
  • Artcoins β€” used on the Free Market and in the Gacha Roulette events
  • Dollars β€” multi-million packs aimed at T2-T3 weapon and module upgrades
  • Premium Account in 7- or 30-day terms β€” x2 XP and Dollars plus a daily bonus chest
  • Top-up by numeric Player ID, no login needed
  • One account, shared progress between iOS, Android and the Steam client

Four currencies and a fifth one you cannot buy

Modern Warships runs four parallel paid currencies, which is unusual for a mobile shooter β€” and it is worth keeping them apart. Gold is the main premium currency: it buys premium warships from the dedicated shop category, accelerates research in the tech tree, unlocks premium upgrades for guns and modules, and converts to Dollars when credits run low. Dollars are the soft credits earned in battle, but at Tier 2 and especially Tier 3 a single ship costs five to fifteen million, with another five to ten million sunk into top-tier artillery. That is why the catalogue lists 8M / 20M / 30M Dollar packs β€” they are sized to fully upgrade one new T3 ship, not to flex an absurd number. Artcoins sit on a separate track and feed the Free Market and Gacha Roulette, both covered below.

The game also has a fifth currency, Platinum, which often shows up in third-party search queries. The short version: it is not for sale anywhere. Platinum is awarded only to players who hold Legendary status, granted to winners of clan and community tournaments, and it unlocks Legendary-tier ships. It is a status reward, not a product, and any storefront listing "Platinum top-up for Modern Warships" should raise a flag β€” Artstorm does not sell it.

Premium Account is not the Battle Pass

Premium Account is a progression-speed subscription: x2 XP per battle, x2 Dollars per battle, a daily bonus chest in the port and a higher Active Research Slots cap. It is explicitly not a combat advantage β€” a ship with Premium Account active does not deal more damage or unlock extra modules, the bonus is purely on the farming side. The catalogue carries two terms, 7 days and 30 days, and they stack by duration β€” two 7-day activations in a row run as 14 days. The 30-day option is usually cheaper per day than four consecutive 7-day ones.

The Battle Pass is a separate purchase made inside the game. Since spring 2024 it runs on a strict monthly cycle: a new pass starts on the 1st of each month at 09:00 GMT+9 alongside the version update and ends with the month β€” no six-week patch cadence in the HoYo style. The pass has 40 tiers at 30 pass points each, fed by five daily missions (plus two extra ones for VIP holders). Pricing in-game is roughly $6.99 for the Premium Battle Pass and $13.99 for the VIP Battle Pass: Premium unlocks five tiers at purchase, VIP unlocks ten tiers and four to five exclusive rewards. The Battle Pass itself is not a Brawl Games SKU, but Gold bought through the catalogue can be spent on it in the in-game store.

Free Market and Gacha Roulette: where Artcoins go

Older guides sometimes call the Artcoin economy "the Lab" β€” it is a community nickname, not an official term. As of May 2026 it is cleaner to separate two different mechanics that share one currency. The Free Market (also called the Trade Market) is the delayed route to gear from past Battle Pass seasons: ships, aircraft and weapons that a player skipped at release gradually rotate into the Free Market and sell for Artcoins. The Gacha Roulette is the event side, run on chips: chips convert from Artcoins or Dollars twice per day, pulls accumulate coupons, and coupons exchange for specific deals.

What this system does not have is a HoYoverse-style 50/50 with hard pity, a guaranteed S-rank after N pulls or a per-banner counter for a specific hero. Roulette in MW behaves more like a shooter loot economy than a classic gacha pity track. Free earnings are modest β€” about 1 Artcoin per ad watch, plus item sales from Battle Pass and the Top-30 ranked leaderboard at season's end. Anything in the thousands realistically comes from a top-up.

Why the 8M, 20M and 30M Dollar packs exist

The multi-million Dollar packs only look excessive on the surface. Tier 1 is the calm zone β€” nine starter ships with limited weapon options. Tier 2 ramps the tempo and burns credits faster. Tier 3, unlocked at account level 15, is where one ship costs tens of millions and full upgrades on its artillery, torpedoes, EW and CIWS modules add several million more on top. An active T3 player burns through 5–10M Dollars per day. The 8M / 20M / 30M packs in the catalogue map onto a specific job β€” taking a freshly researched T3 ship to a fully upgraded loadout right after unlock β€” rather than handing out a pay-to-win stockpile.

Ranked Mode: 15 stages and rotating bonus classes

Ranked Mode in MW is built differently from most mobile shooter ladders. Five global ranks split into three sub-ranks each give 15 stages. The starting rank is set by five qualification matches against other qualifiers. A season runs 28 days, divided into four seven-day periods, and inside each period four ship classes earn x2 ranked points β€” those bonus classes rotate week to week, which keeps the meta moving and rewards a deeper hangar. T1 and T2 ships are not allowed in ranked, and any vehicle added in the current or previous patch is locked out for two months after release. Since 2025–2026, teams are also limited to one battleship at a time. The Rank Protection consumable shields a player from dropping a stage on a loss.

Version 0.104 and what May 2026 brings

The live build at the time of writing is 0.104, the follow-up to April's 0.103 "Tactical Capture". The headline Tier 3 additions are the destroyer HMS Defender, the rocket launcher Deterrence 300, the torpedo DM2A5 SeaHake EVO, the helicopter X-49 SpeedHawk and the attack aircraft Mirage 4000. The patch also reworks the port's filter and sorting system and ships festive avatars with a themed port. On the roadmap further out: USS Midway (CV-41), ROKS FD 8000 and USS Hurricane (PC-3). Demand for Dollars and Gold tends to spike around major patches because every new ship needs research, unlock and a full upgrade pass, so most top-ups are planned around the patch calendar.

Player ID, the global server and cross-progression

There are no regional servers in the Genshin sense β€” Modern Warships runs on a single global server with shared matchmaking across iOS, Android and PC. The Player ID is a public numeric identifier, usually 8 to 10 digits. To find it: tap your nickname in the top-right of the port β†’ Profile panel β†’ Player ID next to the nickname, or open Friends β†’ Add friends, where the same number is used to look up other players. Sharing it is safe β€” it is not an email, a password, an Apple ID or a Gaijin.Net login. The account itself is unified across iOS, Android and PC; sign-in options include the Artstorm account, Google Play, Facebook, Apple ID and Huawei, with optional Gaijin.Net linking on the PC side. The game is available on the App Store and Google Play without geoblocks in regions where Gaijin distributes it, but in markets where the official store has limited card support, top-ups by Player ID through third-party services are the practical route β€” and they sidestep the platform commission (30% on Apple, 15–30% on Google) along the way.

Checkout and adjacent military games

  1. Open your profile in Modern Warships and copy the Player ID from the player card.
  2. Pick the pack you need β€” Gold, Artcoins, Dollars or a 7-day or 30-day Premium Account.
  3. Enter the Player ID on the checkout page.
  4. Double-check the ID and the pack contents before paying.
  5. Wait for delivery β€” the currency or Premium Account activation lands on the linked account.
  • War Thunder β€” Gaijin Entertainment's flagship covering aircraft, ground vehicles and naval forces, sharing the same Gaijin.Net account.
  • World of Warships β€” Wargaming/Lesta's WW1–WW2 naval simulator; a different game from a different studio, despite the similar name.
  • War Thunder Mobile β€” the mobile War Thunder from Gaijin, with the same cross-login and military-vehicle philosophy.

The Brawl Games catalogue carries six Gold denominations from 500 to 16,000, six Artcoin denominations from 140 to 4,000, the large Dollar packs that scale up to T2-T3 upgrade budgets (from 500,000 to 30,000,000) and the 7-day and 30-day Premium Account terms. Checkout requires the Player ID; payment is accepted from Russia and the CIS. The on-site chat is available before checkout for questions about a specific pack or order status.